using UnityEngine;

public class Wall : MonoBehaviour
{
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
    //private void OnTriggerEnter2D(Collider2D collision)
    //{
    //    if (collision.gameObject.tag == "Player")
    //    {
    //        collision.gameObject.StopOrDestroy();
    //    }
    //}
}
